![]() ![]() Ethereal Nimbus - (35 Earth dmg + PER + AoE PER + Curse, 36s, 3 CD).Recommended Moveset Le Dieu du Chocolat (Ranked) Ethereal Nimbus bypassess Dodge Area, PERing first and then doing an AoE PER.Great cursing in Curse, Random Tortures, and PER.Insane supporting in Resurrection, Regeneration, NER, Damage Boost and Turn Transfer.With a varied kit, and access to the almighty Dodge Area, it's no exaggeration to say that, in the current meta, Uriel stands above all others as the true god of Monster Legends! On top of his excellent trait and movepool, Uriel's Relic slots allow for both Stamina Regeneration in Staff, and self resurrection in Essence, which makes him all the more annoying to neutralize. While Uriel has a very strong movepool, his strength comes mainly from his Dodge Area trait, which allows him to synergize impeccably with his supporting movepool, specifically his very competent resurrection game. With access to NER, PER, Healing, cursing, and denial, Uriel's versatility puts him head and shoulders above almost every other support in the game. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.Uriel the Divine is an extremely powerful Light and Earth support monster. Dual element monsters typically have the combined weaknesses and resistances of both elements. Hybrid monsters require temples of both elements before they can level up.Įach element deals 2.5 times damage against a monster with the corresponding weak element:Įach element is also weak against itself and deals half damage. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Monsters are restricted from leveling above Level 10 without the aid of a temple. Legendary monsters may only be placed in legendary habitats. Hybrid monsters may be placed in either habitat corresponding to either of its elements. ![]() Monsters must be placed in a habitat that corresponds to their element. The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. There are ten elements in Monster Legends. Each monster in Monster Legends has a single element or combination of 2 elements. ![]()
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